Thursday, 16 April 2015
Friday, 10 April 2015
Project 6 - Image Synthesis
PROJECT 6
RATHINAVEL SANKARALINGAM
Normal Mapping
Created a procedural perlin noise texture saved it as .ppm and then mapped it
Procedural Mapping - Checker Texture -Plane
Procedural Mapping - Checker Texture - Sphere
Texture Mapping - Planar
Applied mapping to the ground plane with one point light pointing at the centre.
(Built a rectangle object and applied planar mapping to that)
Applied mapping to the ground plane with one point light pointing at the centre.
(Built a rectangle object and applied planar mapping to that)
Texture Mapping - Sphere
Wednesday, 8 April 2015
Digital Compositing - Project 3
PROJECT - 3
Rathinavel Sankaralingam
This is the final with caustics rotoscoped as the object moves around the sphere.
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Composited all the shadow passes, reflection and refraction passes in Nuke.
This is just a test render of the sculpture in a motion path with shadows, reflection and refraction!
Friday, 3 April 2015
Viza 656 Image Synthesis - Project 8
Project 08
Rathinavel Sankaralingam
Used .ply files and a parser for the models.
Rendered Cube and Cuboid using triangle casting
A complete Tetrahedron
Rendered this with three triangles to form a open tetrahedron without the fourth face of the tetrahedron.
Got the first Triangle with vertices V0 (0,0,0) V1 (300,300,0) V2(-300,300,0).
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