Thursday 16 April 2015

VIZA 656 - Project 9

PROJECT 9

RATHINAVEL SANKARALINGAM

  Environmental Map



Specular reflection defined by normal map.


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Reflective Object

 


Specular reflection on the spheres of the checkered plane.

Friday 10 April 2015

Project 6 - Image Synthesis

PROJECT 6

RATHINAVEL SANKARALINGAM

 

Normal Mapping
 
Created a procedural perlin noise texture saved it as .ppm and then mapped it


  Procedural Mapping  - Checker Texture -Plane

 

  Procedural Mapping  - Checker Texture - Sphere


Texture Mapping - Planar
Applied mapping to the ground plane with one point light pointing at the centre.



(Built a rectangle object and applied planar mapping to that)

 

Texture Mapping - Sphere


Wednesday 8 April 2015

Digital Compositing - Project 3

PROJECT - 3

Rathinavel Sankaralingam

This is the final with caustics rotoscoped as the object moves around the sphere.

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Composited all the shadow passes, reflection and refraction passes in Nuke.
This is just a test render of the sculpture in a motion path with shadows, reflection and refraction!



Rendered out refraction and reflection for the sculpture using a thick glass mia_material! 



Figured out the base plane and put a sphere on the plane.



This is my initial reference image.


  

Friday 3 April 2015

Viza 656 Image Synthesis - Project 8

Project 08

Rathinavel Sankaralingam

 

Used .ply files and a parser for the models.



Rendered Cube and Cuboid using triangle casting




A complete Tetrahedron



Rendered this with three triangles to form a open tetrahedron without the fourth face of the tetrahedron.


Got the first Triangle with vertices V0 (0,0,0) V1 (300,300,0) V2(-300,300,0).